Hi Ben,
Allright. I think i'll add a link to the sys requirments.
I gather OpenGL is supported by almost everybody nowadays,
so I wouldn't need to specify it.
The point is: I don't want scare customers away, with too many
requirements, because there are a lot of people (gameplayers)
out there who don't know wether they have OpenGL
support for instance. So, I want as little requirements
as possible. The real issue is: OpenAL. Can you tell
me more about OpenAL support? I have already limited
the systems to XP/Vista, so that would cut out a lot
of potential problems.
(I haven't yet included wrap_oal.dll. I suppose this could present
problems with some users' systems?)
//M
Post by Ben Voigt [C++ MVP]The video chipset is generally more important, most companies end up
listing something like "Radeon X800 or GeForce 6200 or Intel GMA 4500 or
newer". Ideally you'd put that plus a link to a page on your website that
includes a list of video cards and driver versions that the game is known
to work with... OpenGL is included in the drivers so you don't have to
list it separately.
Post by Starglider 4Hello,
Right now, I'm publishing my (shareware) game through
Regnow (an online softw. vendor).
My engine uses OpenGL and OpenAL.
Should I, in the system requirements, specify both
OpenGL and OpenAL support required?
I assume almost all systems nowadays support
OpenGL?
Thanks!
//M
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